After that, you can warp to its spawn point and get behind the wheel, no matter where you are. They're easily spotted thanks to the illuminated headlights and the manufacturer logos that hover in the air above them you just pull up to a drivable vehicle, and it's instantly added to your collection.
In Most Wanted, you don't buy cars, and with the exception of the 10 cars driven by the 10 most wanted racers, you don't earn cars by winning events or doing anything else of significance to advance through the game. Winning events and making a good car better is rewarding curiously unrewarding is the process of building up your car collection. Winning events also gives you access to other mods, including chassis that make you more resistant to impacts, gears that increase your acceleration or top speed, and tires that reinflate if popped by spike strips. Victory in each of a vehicle's events nets you speed points, which you need to earn a set number of before you can challenge each of the most wanted racers. This enables you to boost after you build up your nitrous bar by doing things like drifting, taking down cops and rivals, and driving in oncoming traffic.
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Each vehicle has five events associated with it, and by taking first place in the easiest of these, you unlock the burn nitrous mod for that car. Unexpectedly, cars don't start out with boost, but fear not boosting is a big part of racing in Most Wanted. Cars have a great sense of weight and momentum to them, while still being extremely responsive, and as you'd expect from a Criterion racer, judicious use of the brakes and a bit of practice will have you blissfully drifting through corners at high speed.įairhaven always looks lovely, but the rain effects are particularly beautiful. Despite the stable of real-world cars, the driving isn't realistic. If you've played Criterion's earlier Need for Speed game, 2010's Hot Pursuit, the handling here will feel immediately familiar. Well, that and the fact that driving, racing, and eluding the police are really enjoyable, for the most part. It is merely a structural hoop to jump through you do it simply because the game tells you that this is what you are supposed to do. The 10 racers on your list are identified only by their cars-they don't have names or faces or personalities-and without a personal investment in defeating them, doing so isn't nearly as satisfying here as it was in the 2005 game. Here, you also have the goal of defeating a number of street racers, but there's no narrative to back it up.
The premise gave you a terrific motivation for rising through the ranks of Rockport's street racing scene and taking Razor down. One of the earlier game's most memorable elements was its hilariously over-the-top tale, told using some cheesy cutscenes, of a newcomer to the city of Rockport who has a personal vendetta against local street racer Razor Callahan. But while both games take place in open-world cities and involve plenty of police chases, the similarities aren't as significant as you might expect. The first game Need for Speed: Most Wanted may make you think of isn't a Criterion game at all it's Need for Speed Most Wanted, the 2005 game with almost the same name. Now Playing: Need for Speed: Most Wanted - Video Review By clicking 'enter', you agree to GameSpot's